Spiegel προς Α.Μέρκελ: "Άγκελα άλλαξε στάση απέναντι στην Ελλάδα - Διαλύεις
την ευρωζώνη"
-
Σκληρή κριτική ασκεί πλέον μερίδα των γερμανικών ΜΜΕ που έχουν
συνειδητοποιήσει ότι η Γερμανίδα καγκελάριος Α.Μέρκελ με την αδιάλλακτη
στάση της απέναντι ...
X Rebirth - Official Trailer
Unknown | 2:39 PM |
X Rebirth - Official Trailer
Publisher Deep Silver and developer Egosoft announce the
latest game set in the X Universe, set to transport the
multi-award-winning series to another dimension with radically new game
design and top notch graphics.
The space simulation X Rebirth heralds more than just an additional chapter within the X series, it is a fresh beginning bringing with it a number of gameplay innovations without compromising its successful origins.
In the distant future, the X universe faces a period of profound and
irrevocable change. While the universe stumbles towards an uncertain
future, countless adventures await as new enemies rise in search of
power.
Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...
X Rebirth represents a spectacular new beginning for the X series,
offering loyal fans and newcomers alike a vast, vivid and extremely
detailed universe to explore throughout the game.
Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it. X Rebirth will be released for PC in Europe on the 15th of November 2013 and in North America on the 19th of November 2013.
More Info: deepsilver
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Inside Unreal Engine 4 - Layered Materials Demo
Unknown | 11:35 AM |
Inside Unreal Engine 4 - Layered Materials Demo
Layered Materials
Developers are increasingly gravitating toward physically-based shading for high-end film and game production because it allows them to more easily author beautiful, realistic materials that hold up under all sorts of lighting conditions. Unreal Engine 4’s new shading model and materials workflow, as seen in the Infiltrator demonstration, offers a welcome reprieve from the tedious, expensive methods of the past.
Epic’s new materials pipeline helps artists leverage the power of physically-based shading in a visually friendly way. Materials are easier to implement than ever before, with support for numerous content creation methods that provide equally stunning results in-engine.
UE4 materials take advantage of node-based visual scripting, and the engine is designed so that desired changes can be propagated throughout the game world in real time. Whether a surface is constructed with one material or built via the layered method described in the video below, materials in UE4 are kind to game performance, look fantastic, and give artists total control over aesthetics.
In the video above, the tricycle on the left contains eight individual material elements, with five unique materials placed within those slots. The one on the right utilizes material layers, which blends materials together to a single asset that can be applied, shared and reused as needed. Developers can use the single material approach, layered materials, or a combination of the two depending on their preference.
This evolution in materials is especially significant because layers can now be painted on at the pixel level, as opposed to the traditional method of applying changes to individual polygons. This can save loads of man hours, especially because UE4 assets can be edited, saved, and shared on the fly.
Since materials can now be mapped per-pixel, artists have the ability to change that mapping at runtime. This technique yields materials that are inherently simpler because they can be created faster and are easier to edit down the pipeline, if necessary.
Lastly, the mask that defines each material layer’s placement can itself be modified and animated during gameplay. The potential applications that take advantage of this perk are limitless: Consider torn fabric exposing the skin beneath, or streaming liquid across a character’s flesh. Artists can even simulate character morphing by switching to a completely new type of material, such as shifting skin to steel or chrome – all changing at runtime, and all while maintaining fast and efficient editability for artists. We hope you enjoyed our first entry in the series. Stay tuned for new videos from our developers!
Source
Xbox One Wireless Controller Official Trailer
Unknown | 1:09 AM |
Xbox One Wireless Controller Official Trailer
Experience the action like never before with the Xbox One Wireless
Controller. New Impulse Triggers deliver fingertip vibration feedback,
so you can feel every jolt and crash in high definition.* Redesigned
thumbsticks and an all new D-pad provide greater precision. And the
entire controller fits more comfortably in your hands. With over 40
innovations, it’s simply the best controller Xbox has ever made.
Features
The greatest gamepad – now even better
- The Xbox One Wireless Controller features over 40 improvements to the award-winning Xbox 360 Wireless Controller.
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More immersive
- Feel the action like never before with Impulse Triggers. New vibration motors in the triggers provide precise fingertip feedback bringing weapons, crashes, and jolts to life for a whole new level of gaming realism.*
- New expansion port with high speed data transfer enables clearer chat audio when using a compatible headset.**
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More precise
- Newly designed D-pad is responsive to both sweeping and directional movements.
- Thumbstick improvements enable better grip and accuracy.
- Trigger and bumpers are designed for quicker access.
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More comfortable
- Grips and contours have been designed to fit a wider range of hand sizes comfortably.
- Batteries fit inside the controller body, allowing your hands more room to naturally grip the controller.
New Batman Arkham Origins TV Commercial
Unknown | 10:39 AM |
Batman Arkham Origins TV Commercial
Batman: Arkham Origins features an expanded Gotham City and introduces
an original prequel storyline occurring several years before the events
of Batman: Arkham Asylum and Batman: Arkham City. Taking place before
the rise of Gotham City's most dangerous villains and assassins, the
game showcases a young, raw, unrefined Batman as he faces a defining
moment in his early career as a crime fighter that sets his path to
becoming the Dark Knight. As the story unfolds, witness identities being
formed and key relationships being forged.
More Info: batmanarkhamorigins
Xbox 360 - Brothers: A Tale of Two Sons Launch Trailer
Unknown | 10:18 PM |
Brothers: A Tale of Two Sons Launch Trailer
“Brothers – A
Tale of Two Sons” takes a novel approach to cooperative gaming. Rather
than splitting up control of its heroes – the titular two sons – between
multiple players like most co-op games, “Brothers – A Tale of Two Sons”
tasks you with controlling both simultaneously, using the left and
right analog sticks, to solve puzzles and overcome obstacles.
Developed by
Starbreeze Studios and published by 505 Games, “Brothers – A Tale of Two
Sons” tells the story of two sons who set out on an epic journey to
find the Water of Life for their ailing father. You will need to guide
both brothers at the same time, and solve an array of complex puzzles
that require careful coordination, employing each of the brothers’
unique abilities.
For example, the
first puzzles we encountered in our preview had us passing through a
field guarded by an angry dog. We ran the younger brother halfway
across the field, climbed to safety on a haystack and began taunting the
dog. The dog ran over to growl at the younger brother, opening up a
clear path for the older to sprint to the end. Once there, we used the
older brother to distract the dog, so the younger had a clear shot to
join his sibling.
The next puzzle
was more complicated and required experimenting with the brothers’
specific traits. We needed to lower a drawbridge and get both brothers
to the other side of a river, where a flock of sheep waited. The only
way to activate the bridge was to run on a nearby wheel. We quickly
discovered that using the younger brother to keep the bridge lowered
enabled the older, stronger brother to carry a sheep back across the
river. After that, we deposited the sheep into the wheel, which lowered
the bridge again and allowed the brothers to continue on their way.
Controlling both
brothers using separate analog sticks and triggers felt natural after a
few minutes, and solving the game’s introductory puzzles was a rewarding
challenge. According to the developers, though, our preview was just
the tip of the iceberg. A host of significantly more intricate puzzles,
and even boss fights, await the two brothers as their adventure takes
them through the game’s lush, fantasy world full of magical allies and
deadly monsters.
Two Brothers. Two Thumbsticks. One Journey
Two Brothers. Two Thumbsticks. One Journey
“Brothers – A Tale of Two Sons” launches Aug. 7 for 1,200 Microsoft Points
More Info: brothersthegame
Source
War of the Vikings - Announcement Trailer
Unknown | 8:25 PM |
War of the Vikings - Announcement Trailer
Paradox Interactive Announces War of the Vikings
Sharpen Your Axes, Prepare Your Armor, and Groom Your Beard for a New Close Combat Experience
Paradox Interactive, a publisher of games and a cultivator of epic facial hair, today announced War of the Vikings, an all-new multiplayer game built upon the technology that drives Paradox’s medieval squad combat title War of the Roses. Developed by Fatshark, War of the Vikings is
a new standalone entry into the War franchise that will pull players
into the brutal and bloody Viking Age, challenging them to design a
personalized warrior and sack England as a mighty Norseman – or defend
it as a brave Saxon. Featuring intense close-quarters combat,
authentically inspired settings and weaponry, rich customization
options, and large-scale 64-player battles, War of the Vikings will add a new unforgettable experience to Paradox’s close combat arsenal.
“War of the Roses was a fantastic experience for us to
launch, and as it’s evolved over time, eventually growing into its
current Kingmaker edition, we’ve been inspired many times over by the
possibilities of the close-combat genre,” said Gordon Van Dyke,
Executive Producer for the War of the Roses franchise. “It’s clear to us that that there are many more experiences we can share with our players, and War of the Vikings is our next step in establishing Paradox and Fatshark as leaders in the art of online war.”
The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.
War of the Vikings features:
War of the Vikings is scheduled to release in Q1 2014.
The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.
War of the Vikings features:
- History Comes to Life (and then you kill it) – Historically inspired content from the Viking Age, including levels and environments, weapons, helmets, shields, and heraldry
- Close Combat and Ranged Ravaging – Skill-driven fighting blends swinging, blocking, and dodging with intense ranged combat, including arrows, spears, and throwing axes
- Mod Your Squad – Enhanced squad features allow players to define a role for their warriors in battle using custom squad perks to buff your hirdmen
- A Viking to Your Liking – Design your own Viking or Saxon warrior, choosing everything from weapons and armor to battle perks, customized taunts to unhinge your foes, and a variety of beard options
- Pick Your Battles – Game modes include up to 64-player epic battles, new hardcore “Pitched Arena” mode with 32 players and no respawns, and a Training Ground to test out new character builds
War of the Vikings is scheduled to release in Q1 2014.
FIFA 14 - Pure Shot, Real Ball Physics Trailer
Unknown | 7:51 PM |
FIFA 14 - Pure Shot, Real Ball Physics Trailer
Pure Shot was developed to enable players to feel the same emotion of scoring great goals in FIFA 14 that your favorite striker does on Saturday mornings. The best goals are a combination of perfect timing, anticipation, and great positioning. Fans will be rewarded for all three in FIFA 14. Players now adjust their approach angle when the shot is started looking for a more suitable angle for hitting the ball. They also understand the phases of shooting and will adjust their stride and pace to hit the ball.
Players will try to set up for the best possible shot, but that will vary depending on where they are on the pitch and how the ball is delivered to their feet. Players will take what is available to them and that may mean taking an off-balanced shot or taking a rushed shot which can hinder the accuracy and strength of their attempt. New animations will support this and the foot sliding, skipping and scissor legs that can be seen in FIFA 13 will be eliminated.
Along with changes to the shooting system, the ball in FIFA 14 acts as it would in real world football, thanks to authentic ball physics based on new formulas which dictate the flight path and trajectory of a shot. Both were overhauled for FIFA 14 to match how the ball moves in space. This opens the door to more shot options. Players will now be able to strike the ball with force from distance, drill low rising shots with accuracy, and blast dipping, or swerving shots. There are also turbulence effects. None of this was ever possible in FIFA 13.
Pure Shot and Real Ball Physics are bound to make every shot attempt feel real and, when players connect with the perfect strike, exhilarating. Players will truly experience the emotion of scoring great goals.
FIFA 14 is coming to current-gen consoles and PC on September 27, 2013.
Splinter Cell Blacklist - Threat Trailer
Unknown | 9:08 PM |
Splinter Cell Blacklist - Threat Trailer
A new Tom Clancy’s Splinter Cell Blacklist trailer is now available.
This latest video offers a glimpse of the Engineers, a faceless and
powerful enemy whose goal is to take down the United States.
In Tom Clancy’s Splinter Cell Blacklist, players take on the role of
lethal operative Sam Fisher who is armed with a new mandate to hunt down
the masterminds behind The Blacklist, a series of escalating attacks on
US interests. Faced with his biggest mission yet, Sam and his Fourth
Echelon team must figure out how to stop these global assaults before
the countdown reaches zero.Delivering a gripping modern-day storyline, the game brings back core elements of the franchise and incorporates a new level of technical innovation and design to create the biggest Splinter Cell to date. Tom Clancy’s Splinter Cell Blacklist will push the series to even greater heights by offering a complete package where single-player, co-op and multiplayer are tied to a universal economy system that supports a wide variety of play styles.
Tom Clancy’s Splinter Cell Blacklist will hit stores for Xbox 360, PlayStation 3 and PC on August 20, 2013
More Info: splintercell.ubi.com
IL-2 Sturmovik: Battle of Stalingrad Pre-Order Trailer
Unknown | 11:15 AM |
IL-2 Sturmovik: Battle of Stalingrad Pre-Order Trailer
IL-2 Sturmovik: Battle of Stalingrad is the continuation of the
legendary IL-2 Sturmovik series that has set the standard for combat
flight games for more than 10 years. This new entry into the series will
offer virtual pilots an even more accurate simulation of the legendary
air battles of World War II. A new higher level of physics modeling,
damage modeling and aerodynamics has been achieved which allows for far
greater realism than in any other title.
More Info: www.il2sturmovik.com
PlanetSide 2 - Hossin Reveal
Unknown | 10:54 AM |
PlanetSide 2 - Hossin Reveal
Game Overview
PS2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen
Check out the SOE Live 2013 Hossin reveal!
For more information about PlanetSide 2, check out the website www.planetside2.com
inFamous Second Son - PS4 Development Smoke & Mirrors Trailer
Unknown | 11:35 AM |
inFamous Second Son - PS4 Development Smoke & Mirrors Trailer
The PlayStation 4 exclusive is due out in Q1 2014. Watch the video below.
Lost Planet 3: Frozen to Death Trailer
Unknown | 10:32 PM |
Lost Planet 3: Frozen to Death Trailer
The ice planet of E.D.N. 3 has an average temperature of -120 degree centigrade and the trailer demonstrate what happen to a human body at that temperature.
Lost Planet 3 hits Xbox 360, PlayStation 3 and Windows PC at the end of August.
Watch Dogs - Honored Trailer
Unknown | 9:44 PM |
Watch Dogs - Honored Trailer
Set in Chicago, where a central network of computers connects everyone and everything, Watch_Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice.
Chicago's overarching network is known as the Central Operating System (ctOS), and it controls almost all of the city's technology and information - including key data on all of the city's residents.
You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. While seeking justice for those events, you'll monitor and hack those around you by manipulating the ctOS from the palm of your hand. You'll access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy... and more.
RELEASE DATE: 22 NOVEMBER 2013
More Info: watchdogsgame.com
Total War: Rome 2 - Hannibal Trailer
Unknown | 8:47 PM |
Total War: Rome 2 - Hannibal Trailer
These were the words of Hannibal; Rome's greatest enemy, and one of the finest minds in military history. He would come to conquer much of Italy during his wars with the growing Republic, but before this, he achieved the impossible. In one of the most daring gambits the world has ever seen, he attacked Rome in her own backyard.
This new ROME II trailer uses Hannibal's remarkable achievement to illustrate the multitude of ways players can outfox their opponents, and demonstrates the breath-taking scope and variety of the campaign map.
Total War: ROME II launches worldwide on September 3rd 2013. For more information, visit www.totalwar.com