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Lost Planet 3

Lost Planet 3 introduces Jim Peyton, a rig pilot who leaves Earth to take on a hazardous but lucrative contract on E.D.N. III.

 Working for Neo-Venus Construction (NEVEC) who are preparing the planet for colonisation, Jim joins his fellow pioneers at the Coronis base and begins surveying the uncharted terrain and obtaining samples of the planet’s energy supply – Thermal Energy.

With NEVEC’s existing Thermal Energy reserve running low the fate of the Coronis mission depends on the natural source of the energy supply being located. Realising that this is a great opportunity for a huge pay-off and early ticket home to his family, Jim braves the risk of the treacherous environment and threat of the indigenous Akrid. Acting as a home away from home and boasting an array of tools that can assist Jim on the field, the utility rig provides Jim’s safety and is essential not only for his contract work but also his protection against the ever-changing climate.

 Lost Planet 3 will deliver a diverse range of gameplay including on-foot battles and intense first person action. With a number of multiplayer modes and a compelling single player experience, Lost Planet 3 will delve deeper into the Lost Planet universe, uncovering hidden truths within the unique and dynamic environment of E.D.N. III.






Release Date: June 28, 2013 





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Remember Me

Remember Me is a third person action game developed by Dontnod and will be published by Capcom.
 The game is set in Paris. The player takes control of Nilin, an elite memory hunter who is not only incredibly athletic and trained in martial arts, but also has the special ability to access and modify people's memories. When her own memory is erased, Nilin begins her journey to reclaim her identity and discover how she can change the world.

Originally, the title was announced at Gamescom 2011 under the name ADRIFT but had no publisher attached at that point. The game was re-revealed as Remember Me at Capcom's Gamescom 2012 press conference; it will be released in June 4th in the US (a slight delay from the previous targeted 'May' release) and June 7th in the UK for PC, Xbox 360 and Playstation 3.
Release Date: June 7, 2013


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LEGO Marvel Super Heroes

Marvel Super Heroes are assembling for an action-packed, brick-smashing good time!

Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment announced today that LEGO® Marvel™ Super Heroes will be available beginning Fall 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, the Wii U™ system and Windows PC, as well as the Nintendo DS™ handheld system, Nintendo 3DS™ handheld system and PlayStation®Vita handheld entertainment system. LEGO Marvel Super Heroes is the first instalment in the highly successful LEGO videogame franchise to feature famous Marvel characters.

 LEGO Marvel Super Heroes complements the LEGO Marvel Super Heroes construction toy collection, which brings the characters, vehicles and action of Marvel’s renowned universe to the world of LEGO build-and-play adventure. There are currently eight iconic scenes from the X-Men, Iron Man and Spider-Man franchises available and more construction sets tied to the new Iron Man 3 feature film will launch later this spring.  

LEGO Marvel Super Heroes offers an original storyline in which Nick Fury calls upon Iron Man, the Hulk, Thor, Spider-Man, Wolverine and other heroes spanning the Marvel Universe to save Earth from such threats as the vengeance of Loki and the hunger of Galactus, Devourer of the Worlds.  LEGO and Marvel fans will enjoy classic LEGO videogame adventure and humor, while playing as their favorite Marvel characters.

“We’re very excited to bring a myriad of classic Marvel characters to life in LEGO form for some fun, family-friendly gameplay in LEGO Marvel Super Heroes,” said Tom Stone, Managing Director, TT Games Publishing. “Players will brave the ultimate mission to save the world as they explore famous landmarks in LEGO New York and take the adventure beyond Earth to iconic locations in the Marvel Universe.”

“Fans of both LEGO and Marvel have wanted this game for years, and we’re addressing that demand with more Marvel Universe characters than ever in a console game,” said TQ Jefferson, Vice President, Games Production, Marvel Entertainment.  “If you’re a fan of Spider-Man, the Avengers, Fantastic Four, X-Men, Guardians of the Galaxy or scores of other Marvel characters, this is the game for you.”

In LEGO Marvel Super Heroes, players will unlock more than 100 characters from across the Marvel Universe, including fan favorites like Spider-Man, Iron Man, Wolverine, Captain America, the Hulk, Thor, Black Widow, Hawkeye, Deadpool, Loki and Galactus!  The game will pack in a plethora of super-cool character abilities, combat-like action sequences, epic battle scenes, puzzle-solving and a unique story told with playful LEGO humor.

LEGO Marvel Super Heroes is being developed by TT Games and will be published by Warner Bros. Interactive Entertainment.

Release Date Set For Autumn 2013

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Lords of Football

For the first time ever, you have to control your budding new football team 24/7 around the clock in a whole new sports lifestyle game!
Played in God Mode, the every day routine of football is brought to life in a fully animated 3D world, simulating all the events and real life dramas that unfold during a football season. Have you got what it takes to join one of the greats and become, a Lord of Football!

 


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Tom Clancy's Rainbow 6 Patriots

TERRORISM HITS HOME IN TOM CLANCY’S RAINBOW 6® PATRIOTS VIDEO GAME FROM UBISOFT®


Tom Clancy's Rainbow 6 Patriots revolves around a dynamic single-player storyline that allows players to experience the reality of modern-day terrorism from multiple perspectives.

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Command & Conquer: Generals 2

Command & Conquer is an upcoming real-time strategy video game in the Command & Conquer series, developed by BioWare Victory for the Microsoft Windows platform.



The game will utilize the Frostbite 2 engine and will also introduce downloadable content to the series. It is the first game in the series to be developed by BioWare Victory, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer will be available exclusively on Electronic Arts' Origin distribution service. The game was announced as Command & Conquer: Generals 2 until it was repurposed as a free-to-play game.

On August 15, 2012, it was announced that Generals 2 would be repurposed to a free-to-play game known as simply Command & Conquer. The official website also released a blog entry that said that the Command & Conquer: Generals 2 game will be called Command & Conquer. The content which has been built for Generals 2 will be delivered into the new C&C game. Although some have incorrectly speculated this change meant the Generals sequel is no more, Electronic Arts has stated that Generals 2 will simply be the first in the new series of free-to-play games.
Following the negative reaction from series fans that Command & Conquer would not have a single-player campaign, EA President Frank Gibeau thinks that a single-player storyline is still a possibility. "The beauty of free-to-play is that we can adjust and adapt to what we're hearing as opposed to, 'I'm sorry, it's two months from ship and it is what it is.' It's a very different model because you don't have to build as much. You build in response to your audience." It was later revealed that the game will have a single-player campaign

Release Date: TBA 2013




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Total War: Rome II

HOW FAR WILL YOU GO FOR ROME?

 Become the world’s first superpower and command the most incredible and vast war machine of the Ancient world. Dominate the enemies of your glorious empire by military, economic and political means.
Your rise will bring admiration from your followers but will also attract greed and jealousy, even from your closest allies.
Will betrayal strike you down, or will you be the first to turn on old friends? How much are you ready to sacrifice for your vision of Rome? Will you fight to save the Republic, or plot to rule alone as Dictator — as Emperor?

Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: ROME II™ is breath-taking in scope, and a study in detail and variety. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.
The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. Each will have its own dilemmas to face and different styles of army to manage. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits.
Players will need to work with – and in certain circumstances against – their faction’s internal political system. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players would be wise to keep an eye on such individuals…
Some factions rely more on mercenaries for their military might; some prefer to train their own. Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Whichever you choose, each faction brings a completely different gameplay experience to Total War: ROME II™.

Available 2013
 


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Although Sony has already announced its upcoming PS4 hardware specs, DICE studio executive producer, Patrick Bach, noted that nobody outside Microsoft and Sony knows the final specs of their next gen consoles.


"I don't know if anyone has the next-gen hardware to be honest – really,” he said. "There are versions of it, but does anyone have the final hardware? Do we really know what the final hardware will be?”
Patrick explained that development studios (including DICE) working on next-gen titles are building them using alpha hardware with non-final specs.
"There are specs and alpha hardware, but nobody knows exactly what it will be," he said. "The only thing I can say about what we're building is that we've set the bar with what we can do and we can scale it down to 360 and PS3."
Earlier this week, DICE released the first Battlefield 4 gameplay video. "What you saw is pre-alpha - it's not the final game or anything," explained Patrick. "We are lacking a lot of optimization. Without going into detail about what it could look like on a lower spec machine or a higher spec machine, we will have the scalability to bring the most out of any piece of hardware."


http://megagames.com/news/battlefield-4-producer-nobody-knows-real-ps4-hardware-specs-yet

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Epic co-founder Mark Rein revealed that Unreal Engine won’t support PlayStation 3, Xbox 360 or Wii U.


“We have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3,” he answered a question about Unreal Engine 4’s Wii U support. “Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.”
Rein explained that Unreal Engine 4 takes advantages of advanced features available in high end PC graphics cards, PlayStation 4 and Xbox 720 but not in Wii U. "we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for," he reaffirmed.
"The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could, Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?" he noted.


http://megagames.com/news/unreal-engine-4-won%E2%80%99t-support-wii-u-ps3-or-xbox-360


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Source says all games and apps will be suspended if system goes offline for more than three minutes.


No console has ever required an Internet connection to function, but that may change.
A new report claims Microsoft's still-unannounced next-generation platform will require an Internet connection to boot up. A source speaking to Kotaku explained that if the system goes offline for more than three minutes, any game or app that is running will be suspended.
"Unless something has changed recently, Durango consumer units must have an active internet connection to be used," the source said.
Microsoft's next-generation platform is reportedly going by the name Durango.
"If there isn't a connection, no games or apps can be started," the source added. "If the connection is interrupted then after a period of time--currently three minutes, if I remember correctly--the game/app is suspended and the network troubleshooter started."
This new report tallies with another from February, when a tipster claimed that not only would the Xbox 720 require an Internet connection to function, but that an updated version of Xbox Live will be an "integral" component of Microsoft's new platform. A report from April 2012 claimed the Xbox 720's always-online requirement was an effort to combat piracy.
No mention was made concerning why Microsoft may be electing to mandate an Internet connection with its new platform. Past reports suggest the platform will block second-hand games, though this is not confirmed.
The Xbox 720 will also reportedly require a Kinect unit to function.
Microsoft is rumored to have its next-generation platform on store shelves this holiday season. Though the company has yet to reveal its official plans, Microsoft is rumored to announce the Xbox 720 in May.


http://www.gamespot.com/news/xbox-720-requires-internet-connection-to-load-games-6406433


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WARFRAME Alpha Gameplay Trailer

Check out the first Alpha gameplay video for WARFRAME!

A cooperative 3rd-person action free-to-play game from the makers of The Darkness 2 and the upcoming Star Trek video game! Join the Tenno in their fight against the Grineer menace. Master the WARFRAMES!

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Age of Empires II HD arriving April 9

Microsoft reveals updated version of RTS coming exclusively to Steam April 9; includes the Conquerors expansion.



The HD remake of the classic RTS will launch on April 9, exclusively through Steam.
Age Of Empires II is one of those classic PC games that people think back on with teary eyes. Pretty much every PC gamer has that one story about playing Age of Empires II at a LAN party. Microsoft wants us to be able to relive those glory days, announcing Age of Empires II: HD Edition, a re-imagining of the 1999 RTS due out on April 9. The HD edition includes every singleplayer campaign from the Age of Kings original and the Conquerors expansion, and will be available exclusively through Valve's Steam platform.
If April 9 is too long for you to wait, gamers who opt to put their money down right now and prepurchase the game will receive a 10% discount as well as four days of early access. Since Ensemble Studios, the original creator of the game, has closed down, work on the updated version is being done by Hidden Path Entertainment, the developer which brought us Counter-Strike: Global Offensive.
Microsoft says that the HD edition has been completely remastered for 1080p displays, and includes an "enhanced visual engine" that will spruce up the visuals of the game's terrain, water and fire, and ambient lighting effects. Steamworks features for the game include achievements, leaderboards, cloud saving and a Steam Workshop - allowing modders and mappers to create and share user-generated content.
The game will include an online versus mode, but there is no word on whether LAN play will be included. As LAN play was a pretty big mainstay of the original, it would be quite a disappointment to not see it included in this edition. The fairly modest updated system requirements for the game are as follows:
Minimum System Requirements:
Windows XP, Vista, 7, 8 Pro
Steam Software Platform
900x600 minimum display resolution
Direct X 9 Capable GPU
1.2GHz CPU
1GB RAM
2GB HDD

Source: Gamespot

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 Studio axed as name becomes a "licensing model"


Disney has today announced that it's decided to close down LucasArts as a game studio, transitioning it into a "licensing model." This effectively means that LucasArts is dead, likely to exist as little more than a legacy name for externally developed Star Wars titles. A round of layoffs has been had as a result.
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games," claims the company. "As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
R.I.P. LucasArts, and best wishes to those who have lost their jobs.


http://www.destructoid.com/disney-shuts-down-lucasarts-250695.phtml


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Unreal Engine 4 Elemental Demo

The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4's architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas.
 Artists and designers can bring their creative visions to life directly in game without programmer assistance via the new Unreal Kismet. This offers programmers the freedom to focus on core gameplay features and sophisticated systems. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.




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After a long period of darkness, Bungie is ready to unveil its new universe filled with mystery, adventure, and action.

 For the first time, the team -- including studio co-founder and project director Jason Jones -- talks about its vision, and the creative process behind Destiny, Bungie's most ambitious project yet.




Background

Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned the solar system, but it didn't last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore our old worlds, only to find them filled with deadly foes.
You are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the City. Defeat our enemies. Reclaim all that we have lost.
Be brave.

Key Features

The next evolution of entertainment — an incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
Create your character, forge your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles.
Unprecedented variety of FPS gameplay, including story, cooperative and competitive multiplayer modes combined with public and social activities.




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Mozilla has released Firefox 20 FINAL for Windows, Mac and Linux, and version 20 promises to be something of a landmark new release with a number of notable new features migrating across from the beta... 

The headline new feature has to be the long-awaited panel-based download manager, but Firefox 20 also debuts per-window Private Browsing, plus new developer features including an option to view Developer tools in a separate window to Firefox itself.
The new download manager is represented by a dedicated down arrow button that appears to the right of the Search bar. Clicking this or initiating a new download reveals the new panel-based manager, listing all current downloads with progress bars for those not yet complete. Right-clicking reveals additional options: pause/resume, cancel, go to download page and open downloads folder.

 Firefox 20 sees the introduction of the long-awaited panel-based downloads manager.

Clicking Show All Downloads opens the new Downloads Manager, which is integrated in the Library window alongside History, Tags and Bookmarks. The same options are displayed here as in the pop-up window, allowing users to manage downloads in the same way.
Also new in Firefox 20 is the ability to open individual windows in Private Browsing mode via the New Private Window option on the Firefox or File menu. This allows users to mix and match public and private browsing in the same session; a first for Firefox.
Another notable new feature allows Firefox to close hanging plugins without crashing the whole browser. Should a plugin hang, Firefox will wait 11 seconds by default before displaying a dialog box allowing the user to exit the plugin, allowing Firefox to function normally again.
Mozilla has also implemented the getUserMedia HTML5 control, which allows websites – with user permission – to access their camera and microphone. To see the new functionality in action, check out ShinyDemos.com’s Photo Booth.
Developer updates
Developers also enjoy a number of major new features in Firefox 20: the Developer menu has been reorganised to group the burgeoning number of developer tools more logically, with a Toggle Tools option added for quick access to the new, redesigned toolbar.
 Web apps can now use your webcam in Firefox 20 FINAL.

Clicking this reveals the Web Console, the new default view for developers. Firefox 20 adds a new Window button that allows the tool to be viewed in its own separate window, freeing up screen real-estate for the current web page and supporting multiple displays, allowing developers to pin them to a second monitor for convenience.
The only disappointment for developers in Firefox 20 is that the new Javascript Profiler tool for tracking the responsiveness of Javascript code is missing, stuck in beta.
Other changes include the usual evolutionary performance improvements around common browser tasks – including page loading, downloads, and shutdown of the browser, improved HTML5 support, and the usual round of minor bug fixes and security tweaks.

Download English Version Here
Download Greek Version Here

 http://www.pcauthority.com.au/News/338471,firefox-20-final-adds-panel-based-download-manager-per-window-private-browsing.aspx

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