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Nvidia CloudLight: A system for amortizing indirect lighting in real-time rendering
Unknown | 2:45 PM |
Nvidia CloudLight: A system for amortizing indirect lighting in real-time rendering
We introduce CloudLight, a system for computing indirect lighting in the
Cloud to support real-time rendering for interactive 3D applications on
a user's local device. CloudLight maps the traditional graphics
pipeline onto a distributed system. That differs from a single-machine
renderer in three fundamental ways. First, the mapping introduces
potential asymmetry between computational resources available at the
Cloud and local device sides of the pipeline. Second, compared to a
hardware memory bus, the network introduces relatively large latency and
low bandwidth between certain pipeline stages. Third, for multi-user
virtual environments, a Cloud solution can amortize expensive global
illumination costs across users. Our new CloudLight framework explores
tradeoffs in different partitions of the global illumination workload
between Cloud and local devices, with an eye to how available network
and computational power influence design decisions and image quality. We
describe the tradeoffs and characteristics of mapping three known
lighting algorithms to our system and demonstrate scaling for up to 50
simultaneous CloudLight users.
More Info: research.nvidia.com
Technical Report: graphics.cs.williams.edu
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